Adam Pino |
535 Kelton Ave #2 Los Angeles, CA 90024 310.882.8982(cell) 310.208.4795(home) adam.pino@gmail.com |
Introduction | Dedicated and creative game development professional with experience in tools, gameplay, and systems. Efficient leader with achievements in team building, problem solving, and mentorship. Provides creative solutions to difficult software problems. Demonstrated ability to interface with other departments. |
Objective | To procure a systems, gameplay, or generalist engineering position at an industry leading studio and to produce a triple-A action game. To use all of my programming, leadership, and management skills to help to create a bar-setting action game. |
Core Competencies |
• Microsoft Xbox 360 • Sony Playstation 3 • Microsoft Direct X SDK • PC development • Sony Playstation 2 • Streaming • Microsoft Xbox • C/C++ • C# • Delphi • Lua • Gameplay • Code Optimization • Low Level Debugging
|
Experience | Senior Software Engineer 2003-Present Pandemic Studios, Los Angeles, CA § The Saboteur – Lead Systems and Tools Engineer § Created an open world streaming engine for Xbox 360 § Created an export pipeline for an open world streaming game. § Managed team of engineers to produce an open world game. § Contributed core design ideas and feedback to the team. § Provided a central leadership role on the team. § Full Spectrum Warrior – Lead Gameplay Engineer § Managed a team of gameplay engineers. § Built a design friendly windows based scripting system. § Created Several scripts that shipped as final gameplay. § Worked with Creative Director to provide strong engineering core to gameplay systems.
|
| Programmer 2002-2003 Idol Minds, Louisville, CO § My Street – Programmer § Produced UI tool for generating Playstation 2 user interfaces. § Integrated UI tool into existing Playstation 2 export pipeline. § Completed a UI for a shipped PS 2 game, fulfilling all TRCs. |
| Software Engineer 200-2002 VR-1 Entertainment, Boulder, CO § Created a UI for a massively multiplayer online PC game. § Created a shadow rendering system for a massively multiplayer online PC game. § Add pixel shader capabilities to the UI of an Xbox RPG |
Education | University of Colorado at Denver, Denver, CO 1998-1999 § Computer Science Major University of Maryland at Baltimore County, Catonsville, MD 1997-1998 § Computer Science Major
|
Achievements |
§ Contributed to the building of an engineering team to produce a Next Generation open world game and engine. § Built a three dimensional multithreaded open world streaming engine. § Provided core design ideas to an open world sandbox game. § Led gameplay programming efforts in a genre defining military simulator. § Worked with an artist to provide a multi project user interface tool used to generate shippable user interfaces. |
Adam Pino |
535 Kelton Ave #2 Los Angeles, CA 90024 , 310-882-8981(cell) 310-208-4795(home) , adam.pino@gmail.com |
No comments:
Post a Comment